MoP Hunter Baseline Abilities Guide

MoP Hunter Baseline Abilities Guide (WoW Beta)

Tabana: Baseline Abilities are the abilities that do not require a specific specialization or talent choice. Every hunter of sufficient level will have them. This guide lists all of the hunter baseline abilities, with links to videos demonstrating some of the new abilities and additional sources of information also included. When a glyph exists that modifies the function of an ability, the glyph is listed after the ability; glyphs are major unless otherwise noted.

This guide is part of the WoW Hunters Hall collection of MoP Guides that includes guides to all of the new hunter abilities, gear, glyphs, gems, enchants, and pets.

* Denotes an ability that is new or changed in MoP

  • *Arcane Shot: 20 focus, 40 yard range. An instant shot that causes 100% weapon damage plus 2,306 as Arcane damage.
  • Aspect of the Cheetah The Hunter takes on the aspects of a cheetah, increasing movement speed by 30%.  If the Hunter is struck, he will be dazed for 4 sec.  Only one Aspect can be active at a time.
  • *Aspect of the Fox The Hunter takes on the aspects of a fox, allowing him to shoot Steady Shot, Cobra Shot, and Barrage while moving and causing him to gain 2 Focus whenever he receives a melee attack.
  • *Aspect of the Hawk: Instant, One sec cooldown. The Hunter takes on the aspects of a hawk, increasing ranged attack power by 10%.
  • Auto Shot Automatically shoots the target until cancelled.
  • Aspect of the Pack Party and raid members within 40 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%.  If you are struck under the effect of this aspect, you will be dazed for 4 sec.  Only one Aspect can be active at a time.
  • Beast Lore 40 yard range. Gather information about the target beast.  The tooltip will display damage, health, armor, any special resistances, and diet.  In addition, Beast Lore will reveal whether or not the creature is tameable and what abilities the tamed creature has.
  • Binding Frenzy 100 yd range, instant. Your pet is in a frenzy while inside of your Binding Shot, increasing damage by 15%.
  • Call Pet Instant. Summons your pet to you.
  • *Camouflage 20 focus, instant, 60 second cooldown. You blend into your surroundings, causing you and your pet to be untargetable by ranged attacks. Also reduces the range at which enemy creatures can detect you, and provides stealth while stationary. You can lay traps while camouflaged, but any damage done by you or your pet will cancel the effect. If cast while in combat, lasts for 6 sec. Otherwise, lasts for 60 sec.
  • *Concussive Shot 40 yard range, 5 second cooldown. Dazes the target, slowing movement speed by 50% for 6 sec.
  • Deterrence Instant, 2 min cooldown. When activated, causes you to deflect melee attacks, ranged attacks, and spells, and reduces all damage taken by 30%. While Deterrence is active, you cannot attack. Lasts 5 sec.
  • Disengage Instant, 25 sec. cooldown. You attempt to disengage from combat, leaping backwards. Can only be used while in combat. [See Winter’s video of Disengage beta functionality.]
  • Dismiss Pet Unlimited range, two second cast. Temporarily sends this pet away.  You can call it back later.
  • Distracting Shot 40 yard range, 8 sec cooldown Distracts the target to attack you, but has no effect if the target is already attacking you. Lasts 6 sec.
  • Eagle Eye Channeled. Zooms in the Hunter’s vision.  Only usable outdoors.  Lasts 1 min.
  • *Explosive Trap Place a fire trap that explodes when an enemy approaches, causing 216 to 277  Fire damage and burning all enemies for (32 * 10) additional Fire damage over 20 sec to all within 0 yards.  Trap will exist for 1 min.
  • Feed Pet 10 yard range, 10 second cooldown. Feed your pet the selected item, instantly restoring 50% of its total health. Cannot be used while in combat.
  • Feign Death 30 second cooldown. Feign death, tricking enemies into ignoring you. Lasts up to 6 min.
  • *Fetch Retrieves the loot from a nearby corpse.
  • Flare 40 yard range, 20 second cooldwon. Exposes all hidden and invisible enemies within 10 yards of the targeted area for 20 sec.
  • Focused Aim Passive. Reduces the pushback suffered from damaging attacks while casting Steady Shot and Cobra Shot by 70%.
  • Freezing Trap 30 second cooldown. Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 1 min.  Any damage caused will break the ice. Only one target can be Freezing Trapped at a time. Trap will exist for 1 min.
  • *Hunter’s Mark Places the Hunter’s Mark on the target, increasing the ranged damage of all attackers against that target by 5%. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 5 min.
  • Ice Trap 30 second cooldwon. Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 50% while in the area of effect. Trap will exist for 1 min.
  • *Kill Shot 45 yard range. You attempt to finish the wounded target off, firing a long range attack dealing 420% weapon damage. Kill Shot can only be used on enemies that have 20% or less health.  If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec.
  • Mail Specialization Passive. Increases your Agility by 5% while wearing Mail in all armor slots.
  • Master’s Call 40 yard range, 45 second cooldown. Your pet attempts to remove all root and movement impairing effects from itself and its target, and causes your pet and its target to be immune to all such effects for 4 sec.
  • Mend Pet 45 yard range. Heals your pet for 25% of its total health over 10 sec.
  • Misdirection 100 yard range, 30 second cooldwon. The current party or raid member targeted will receive the threat caused by your next damaging attack and all actions taken for 4 sec afterwards.  Transferred threat is not permanent, and will fade after 30 sec.
  • Multi-Shot 40 focus, 40 yard range, instant. Fires several missiles, hitting your current target and all enemies within 8 yards of that target for 60% of weapon damage.
  • *Rapid Fire Instant. 3 min. cooldown. Increases ranged attack speed by 40% for 15 sec.
  • *Readiness Instant. 5 minute cooldown. Requires level 60. Can be cast while stealthed. When activated, this ability immediately finishes the cooldown on all Hunter abilities with a base cooldown less than 5 minutes.
  • *Revive Pet 35 focus, 6 sec cast. Revive your pet, returning it to life with 100% of its base health.
  • Scare beast 25 focus, 30 yard range, 1.5 second cast. Scares a beast, causing it to run in fear for up to 20 sec.  Damage caused may interrupt the effect.  Only one beast can be feared at a time.
  • Scatter Shot 20 yard range, 30 second cooldown. A short-range shot that deals 50% weapon damage and disorients the target for 4 sec.  Any damage caused will remove the effect.  Turns off your attack when used.
  • Serpent Sting 25 focus, 40 yard range. Causes 8,100 Nature damage over 15 sec.
  • Snake Trap Place a nature trap that will release several venomous snakes to attack the first enemy to approach.  The snakes will die after 15 sec.  Trap will exist for 1 min. [See Zumio’s video demonstrating the new snake trap mechanics]
  • *Stampede 30 yd range, Instant, 5 minute cooldown. Summons all of your pets to fight your current target for 20 sec. Your pets deal 25% of their normal damage while summoned this way.
  • *Steady Shot 40 yard range. 2 second cast. A steady shot that causes 50% weapon damage plus 997. Generates 14 Focus.
  • *Symbiosis (hunter)  When Symbiosis (druid) is cast on you by a druid, a button will be replaced by the new ability you have temporarily learned. [Hunters gain Dash from all druid specs. The druids will gain: Feign Death (Feral), Ice Trap (Guardian), Misdirection (Balance), or Deterrence (Resto) from us.]
  • Tame Beast 30 yard range. Begins taming a beast to be your companion. If you lose the beast’s attention for any reason, the taming process will fail.
  • Tracking Passive. Allows the tracking of various types of creatures: Beasts, Demons, Dragonkin, Elementals, Giants, Hidden, Humanoids, and Undead. Activated through tracking interface.
  • Tranquilizing Shot 20 focus, 40 yard range, instant. Attempts to remove 1 Enrage and 1 Magic effect from an enemy target.
  • *Trap Launcher  Instant. 1.5 sec cooldown. While active, your Traps are launched to a target location within 40 yards.
  • Trueshot Aura Passive. Grants 10% increased melee and ranged attack power to all party and raid members within 100 yards.
  • Widow Venom 15 focus, 40 yard range, instant. A venomous shot that reduces the effectiveness of any healing taken by the enemy for 30 sec.

Additional Sources of Information on Hunter Baseline Abilities

Screenshot by Tabana

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