Conando’s Survival Hunter Guide (5.3)


Conando has posted a guide for Survival hunters on the MMO Champion Hunter Forum:

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Currently, IcyVeins has a great SV hunter guide, located here:…-pve-dps-guide

It was recently remade with the help of Blood Legion’s Kennyloggins and does a great job of covering the basics of the class. There’s really no use restating all of that here, so that’s the place to go if you’re looking for a basic, comprehensive overview of the class.

However, there is still a bunch of basic theory crafting stuff that isn’t covered by basic guides and keeps coming up in the forums. That’s what this is for — to consolidate a lot of those answers into a single place and provide an advanced supplement on how to be less terrible at hunter.

Table of Contents:

  1. Gearing
  2. Rotation and Priorities
  3.  How To Be Less Bad (Optimization)
    1. World of Logs
    2. Comparebot
  4. So Should I Ever Delay a Shot To get Explosive Shot/Glaive Toss Right off of Cooldown?
  5. But Conando, I’m Just Not Skilled Enough to Get Everything Right Off Cooldown
  6. Kill Shot Weaving
  7. What Happened to Weaving Explosive Shots?
  8. Pets
  9. Which Abilities Update Dynamically?
  10. Conclusion

I: Gearing

As mentioned in IcyVeins, the general priority system goes Agi>Hit+Exp to cap>Crit>Haste>Mastery

The best way to determine everything past that is to just simulate your character. Both the web based FemaleDwarf and the downloadable Simulationcraft program do great jobs of this and are fairly easy to learn. In the end, the answer to every last question you’ll ask is, “You should sim it.” Unless the question is, “Should I fight this angry Samoan over here?” In that case the answer is always no. Are you crazy? Never mess with a Samoan. Trust me on this.

With that said, it’s important to note that hunters scale mainly off of agility in both single target and AoE situations. This is important for a few reasons:

  • It may mean breaking socket bonuses to get more agility. The best way to determine when to do this is by simulating your character, but generally 1 agility is worth at least 3 of a secondary stat.
  • It usually means that item level is king when determining if something is an upgrade. While other classes may forgo a higher item level item for one with more desirable second stats, it’s almost never wise to do this as a hunter.

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