Quelys at Quel’s Hunting Corner: With heroic Mogu’shan Vaults under my belt for the last few weeks, I feel it is time to throw up some encounter specific tips and tricks for this plethora of bosses.
Stone dogs
Spec of choice: Survival
Heroic mode notes:
- Posthaste can provide a needed speed-boost while running tiles; however, I suggest taking crouching tiger, hidden chimera if Cobalt is up.
- Masters call removes the petrification debuff, so can be useful if you are running the tiles later into the fight and are becoming slowed.
- Deterrence completely negates the Cobalt bomb explosion and consequential root. Try to clear as much as possible for the raid.
- Make sure you keep rolling a multi shot onto the two dogs you are targeting
- Try to maximize Readiness by using a MoC on a dog right before, as well as a BA – have both rolling as the tile stacks increase.
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great guide, most advice is great. hunters are great utility when played well, not only in msv. i’d like to add a few points, to add perspective.
feng:
save BW for AoE (normally it is planned).
spirit kings:
- tranqing off the shield is fine, you can de-target zian and use a mouseover marcro just to be sure.
- your pet doesn’t need to switch target/stop attacking shielded bosses as long as it is only doing it’s normal auto attacks, but no KC.
elegon:
- this boss doesn’t require much damage (or gear, for that matter), so opting for blink strike adds great burst in case your group has trouble with the orbs, in fact you should be able to help out others thanks to it. an extra orb wave is usually worth more damage than crows.
- pet on passive is a must thanks to wonky assist behaviour (oh, the numerous KCs that were wasted on the boss… it was not nice).
- use stun arrow for add bombing phase once they are inside the circle to reduce tank damage which tends to be huge at that point.
- deterrence with glyph works well to absorb explosions, but have someone else finishing the adds outside. be sure to stand in group heals.
- when you do not soak, you can help finish the mobs with 2 KS.
Willies:
first off, how to play this encounter depends hugely from the raid comp. my raid consists of mainly casters (frostmage -i think-, owl, shadow), two hunters and a rogue. take this into account, if you’ve got a burst heavy comp, going for SV and do wholly different jobs might be a better option.
- BM offers huge utility here, similar to SV. instead of a root trap, we have an extra stun.
- in a ranged heavy group, let the casters take care of the courage. our main job are the rages because we’re good at controlling and bursting them down.
- you might want to glyph for bigger frost trap radius. explo knockback proved very unreliable, sometimes the adds would run over it and be knocked right into the group
- Blink strike adds a lot of extra burst on the adds. it has no focus cost, which means big efficient pewpew. we don’t care about boss damage (ie through crows or pet) as long as there’re adds running around. they’re the big wipe factor in this encounter, not the enrage timer.
- use stun arrows. if you’ve got enough soakers, you might want narrow escape.
extra advice for raids with two hunters:
- stun arrow, (glyphed) deterrence and BW are ready every other wave, so you can arrange one every wave
oh, i forgot something about willies:
in case the rages target someone who is standing outside the group, ie the rogue, you can use scatter shot to make them re target someone else. if the sparks spawn too far apart, you won’t be able to soak them both and might waste readiness on it. try to position them as close as possible.