Blizzard is asking for feedback on class balance and answering theorycrafting questions. This article continues our coverage of hunter-related discussions in the thread. You’ll find all of the official posts regarding hunters in MoP in the WHH MoP Hunter Guide.
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Polycarpp: OK, now I’m really disappointed! Blizzard has known that Kill Command does not work on 2/8 DS bosses for over 5 days now but still will not fix the problem. Why? Too damn lazy? Not important cause MoP is around the corner? It’s only a hunter problem? We still have 2 more weeks of DS progression raiding and my dps FREAKN matters! Fix your game!!! “O, just go SV…” Well then make SV the top dps spec and I would! Come on! What is this, E3? [link]
Bullshavic: I looked at the bug report forum and saw only a few threads regarding this issue in the last month or two and none have more than 2 or 3 responses. It could be that Blizzard doesn’t think it’s affecting enough people to be a top priority atm. There was a response from GC about 5 days ago (sadly in the feedback forums, go figure) about the dps imbalance between classes where he did say “We’re working on Kill Command for Dragon Soul. It works fine on all of the level 90 raid bosses.” This tells me that Blizz is aware of some kind of an issue with the kill command and is looking into it. […] [link]
Ghostcrawler: As someone posted above, this is a known issue that we are working on. This thread mis-characterizes the situation and isn’t helpful. [link]
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Tacohandz: I was wondering if you could comment on the design intent for pets? Currently, it seems all pets are missing avoidance and their armor value isn’t enough to withstand incoming damage. Even with Mend Pet glyphed, you still have a lot of trouble healing through damage without using another ability (such as Spirit Mend) on your pet as well. [link]
Ghostcrawler: Pets lost a lot of armor coming into Mists. The new scaling system didn’t make up for all of the base armor they had before. So, we are going to significantly buff pet armor across the board. Theorycrafters will want to reset the armor values of relevant pets when this fix goes live. As an example, hunter pets will go from 100% of master armor to 170%. Cloth wearers will get more and plate a little less. [link]
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Does anyone know if its intentional for pets to be unable to climb hills such as the spawning points in WSG? I noticed that my pet refused to charge to my target, even after using kill command and linx rush, if they didnt leave the spawn platform. Seems like a buggy little nerf (intentional or not) to BM hunters.
That particular problem has actually been around for a long time…we just haven’t really complained about it because BM was always in such a hopeless spot in pvp and pve that it wasn’t worth fighting for. The core of the problem is the pets try to use a player viable path to reach the target. ie if you can’t climb it neither can they.
The easiest short term solution….take blink strike instead of lynx and circumvent the hill altogether. On live currently blink strike hits fairly hard though not as hard as lynx rush. I’ve been burning up battle grounds to practice and my own play style has shown that in a battleground blink strike is much much more valuable than lynx do to target switching and distance concerns. I fully agree that lynx is the way to go when the arenas open, as the burst is nice, same is true for duels, but for BGs blink is awesome. You can also blink your pet accross platforms…i.e. from the ground floor in the WSG flagroom to the 2nd floor antiroom to chew up the pesky mage shooting at you from up there.
Oh a second note, adding the /petattack line to all of your shot macros can help with the problem of getting your pet to hurredly get after people in odd places too, as well as help the pet AI be on the right target at all times.