Zumio: In this video I show you 5 of the most annoying things about hunters, and give suggestions on how to improve them! Tried to focus on mechanic-based issues rather than damage-based ones, as poor damage can be worked around/fixed easily, where as we’ve seen with Cata, bad mechanics can’t.
With the Cataclysm drawing to a close and Mists of Pandaria on the verge of its advent I decided to make this video, as Blizzard really seems to be raising the bar for the new expansion, incorporating community feedback into the beta builds. Here’s hoping that someone (looking at you Mr.Ghostcrawler!) will see this video and make a change or two. If any of you don’t agree with what I said, or have different ideas, please let me know in the comments! Learned a lot whilst making this video, for one I can’t do an American accent to save my life!
http://www.facebook.com/ZumioNET – best way to contact me!
Some MoP PvP coming soon…. :)
Music is from the Mists of Pandaria beta, composed by Russell Brower, Jeremy Soule and Neal Acree
I’m not entirely sure, but did you purely focus on PvP when you made this video?
(I solely focus on PvE)
About Aspect Dancing, I gotta say. I like it…
Makes me feel like I actually have to do something in order to get more dps instead of just the standard rotation. I also liked it back when it was Hawk -> Viper.
About throwing Fox & Hawk together, I like the idea, but it seems unlikely to me. They did give us Dragonhawk back in Wrath (Thought that was just Monkey + Hawk), but removed that again, for whatever reason I don’t recall. I like your idea of making us able to shoot Steady- & Cobrashot while on the run, but if I had to choose, I’d pick Aspect Dancing.
And granted, the Disengage “bug” is really annoying from time to time.
Yes, pure focus on PvP (haven’t PvE’d since January 2011) – I’m sure in PvE aspect dancing isn’t such an issue as you can kinda predict when you will need to move etc, in PvP it just isn’t like that and you are constantly switching aspects as you are on the move the whole time. Hawk => Viper was good, but that wasn’t really Aspect Dancing, basically people were in hawk until they went low on mana, switched to viper for 20-30 seconds and then went back to hawk until they went oom again, now I’m switching aspect every 1-2 seconds on live atm
Some PvE’ers macro every single instant with Hawk. Even if one does only switch rarely into Fox (that fully depends on the encounter though), it is never beneficial to cast an instant with Fox. It is definetely also quicker and more secure too, because latency and other stuff can screw an aspect switch, resulting in the shot going off before Hawk kicked in if activated manually.
Therefore, what you showed in your vid seemed very quiet to me :D. We (the 2 huntes in our 10m raid) already got plenty of complaints about our Hawk spam, which is cast every.single.shot. It’s really annoying but we can’t help it if we’re to maximize our DPS. Anything else would be less effective.
We use two keybinds for cobra, one with hawk and one with fox. Normally we’d use the one with Hawk unless on the move + focus starved. Basically we treat Fox+Cobra and Hawk+Cobra like two different spells.
This is the most effective way to switch aspects. Whatever spell we use, we’re always in the right aspect. It is most annoying too, and does add nothing to gameplay but AWESOME SOUND EFFECTS.
Imho, the best solution would be to get rid of Fox entirely and to make steady shot the standstill shot and cobra the slightly weaker on-the-move shot for every spec. This would keep that exact gameplay I described, just without the annoying switching sounds.
Doing away entirely with differentiating move vs standstill would be a slight reduction to the skill cap. Being able to plan moving phases so that Fox uptime is minimized is imho a good design and allows for a little room for skill.
Where did you receive the info about aspects not activating right away when clicked upon, but do so if macroed?
It would be odd to make Cobra weaker than Steady, since they’re basicly the same ability.
And if the sounds bother you that much, why not just turn them off? Personally I myself have played no-sound since TBC, too many crappy noises from every ability cast.