Beta Classes Part XXIII: Nerfs and Procs

Blizzard is asking for feedback on class balance and answering theorycrafting questions. This article continues our coverage of hunter-related discussions in the thread. You’ll find all of the official posts regarding hunters in MoP in the WHH MoP Hunter Guide.

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Ghostcrawler: As you can imagine, things have been pretty busy, so forgive us for not getting to these questions sooner.

We first wanted to update you with several tuning tweaks that we made recently that are not showing up correctly on your client tooltips (either beta or live). We wanted to document these so-called “stealth” buffs and nerfs to aid theorycrafting and avoid any confusion. We hope to get updated tooltips to the client soon ™.

I should also note that these are very typical of the kinds of changes we make at this stage in development now that everything else has stabilized. We’re not making more changes than normal, but just trying to document them better.

AoE damage adjustments

[…] Beast Master AoE-focused pets were extremely overpowered for sustained AoE. We reduced the damage of Froststorm Breath and Burrow Attack by 50%, and increased their costs from 20 to 50. These pets should still be a sustained DPS gain to use, but not quite so absurdly so. […]

Single target damage adjustments

[…] We reduced the attack power buff of Rabid from +50% to +25%. BM hunters needed to come down a bit, especially in burst.

We had previously buffed Snake Trap’s appalling damage, but it was high enough that hunters might have started using it in single-target rotations, which wasn’t intended. We reduced the melee damage of the snakes by 75%. […]

There may be additional band-aids we need to apply (to any class) to account for the fact that the game is now largely balanced around level 90. The game systems need to function at all character levels, and they will, but most players will care a lot less about level 85 balance in a few short weeks.

If you believe any of these buffs, nerfs or changes to be inappropriate, you’re welcome to share your feedback, but you will likely need stronger evidence than a link to the latest output from Simcraft or other simulations. :) [Link]

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Ghostcrawler: Secondly, we posted details on several weapon enchant procs previously, which seemed particularly useful. With that in mind, here are some more: [I have only listed the hunter items]

[Link]

Edit –  Ghostcrawler added a few more trinket procs, including Bottle of Infinite Stars. [Link]

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