Elitist Jerks Weekly Recap 7/20/12

Every Friday Tabana brings you the latest discussions straight from the Elitist Jerks forums with a recap of what was discussed and links to the full posts so you can stay on top of the latest in hunter theorycrafting.

Rabid Bugged on Ultraxion 7/13/12

In the Simple Question/Simple Answers thread, rmlunsford, wrote, “I hope this is the right forum to post this in, most of the other class forums list WOL reviews under simple question simple answer so I’m going with that. I am working on the dps of my guild in general, but my toon is the hunter Senórita in this log link. Any advice as to things I’m doing wrong would be greatly appreciated. World of Logs – Real Time Raid Analysis

Nooska replied, “[…] I’ve decided to look at the Ultraxion kill, as that is the most reasonable fight to check whether you are doing what you should basically. The first thing I look at is HM, SrS and BA uptime. SrS is up 97.1% of the time – this is a bit on the low side with HM having a 99% uptime, a further check tells me that your start of the fight is; HM, ExS, BA, SrS. You want to switch your SrS up after HM, as it increases damage done by 10 % Noxious Stings (Rank 2). Next, personally I would fire off BA before ExS, because BA has no CD reset, so the more delay at the start, the less ticks you will have over the fight, and the fewer chances for LnL procs. […]”

Rivkah replied, “I was going to note that it looks like the hunter’s pet never cast rabid on Ultraxion. Then I looked at my own logs and realized my pet hasn’t been casting it on Ultraxion either. This is especially odd as I’ve had a /cast rabid in my shot macros for a long time (since we realized there were issues with autocasting rabid early this expansion).”

It looks like pets are casting it on other bosses just fine, but not Ultraxion for some reason. I even looked at a few top damage logs for Ultraxion and couldn’t find it in any of them either. I’ll try manually hitting the button when we do it this week to see if it’ll cast that way but it looks pretty bugged. I expect it’s too late in the expansion to see a fix to it, but I thought folks should be aware of the issue.

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MoP Build 15851 Talent Changes 7/14/12

In the Mists of Pandaria thread, Esoth wrote, “Readiness has been replaced by Blink Strike on the beta, which is very undertuned at the moment. It is on the GCD so if you consider it as effectively two “extra” pet attacks, in the span of a 3 minute window you would have 6 Blink Strikes for 12 extra pet attacks at the cost of 6 GCDs. By comparison, Lynx Rush would be 18 extra pet attacks at the cost of 2 GCDs.

With Lynx Rush already known to be weak, Murder of Crows would have been by far the most damage for that tree, but it has been nerfed. I’m not sure what the armor formulas are now but I got some numbers on a level 85 target as a level 90. With 26405 AP each crow hit in the range 2685-2686. Number of attacks varied somewhat between 54 and 57. With 15619 AP each crow hit for 1691-1692; difference of 994 damage and 10786 RAP. 10786*(RAP coefficient)*(damage reduction from armor), (RAP coefficient) = 9.21%/(damage reduction from armor). Depending on how armor works now the RAP coefficient might not have changed since Rivkah’s post but the base damage is obviously much lower. Does anyone know the boss armor and armor mitigation formulas at 90? I vaguely recall a blue post about it but could not find it.

Level 60 talent tree has two changes: Dire Beast has been moved here and Thrill of the Hunt has been nerfed significantly. I’m not sure if Dire Beast’s damage was changed (level 85 target, 26405RAP = 13175 dmg hit, 15619RAP = 8205 dmg hit) but I was consistently getting 8 hits. Thrill of the Hunt now only works on Arcane Shot and Multi Shot instead of high focus abilities.

I’m not sure if this was viable in the first place, but it means you can’t use a spec with TotH and Power Shot and then only use Power Shots when TotH was procced anymore. If you don’t need the utility, Glaive Toss is the only ability that seems to be worthwhile for single target DPS, mainly because it is off the GCD. Target armor, Survival mastery, and weapon will all matter but it looks like the damage between Glaive Toss and Arcane Shot is at least comparable, with Glaive Toss costing 2 focus less and being off the GCD. If it’s not worth using on CD it may be worth using in place of Arcane Shot as a focus dump at times.

Lokrick replied, “I’ve been doing testing at 85 (against the 85 dummy) for the simc implementation. Each crow hit seems to be roughly: RAP * .1142 + 282, so the RAP coefficient is unchanged. A few other notes: the 8 crows do between 7 and 9 pecks apiece; the strikes can miss, glance, or be dodged/parried. They are buffed by blood fury, though the buffs are delayed before they appear/disappear on the crows. There is some indication that haste now affects them (hence seeing 9 ticks for some crows) but I’m unconvinced as yet. Edit: Esoth’s numbers below (RAP * .1142 + 313.8) are much closer, and have been incorporated into simc.

Nooska replied, “On armor and armor values; Armor for a lvl 93 target is 24,835 (Curtesy of Zeherah, confirmed by GC here. If it’s more the math behind the reduction (as opposed to the specific value) I’m sure either Zeherah can jump in and provide it, or it can be found in this thread over on maintankadin (if you can read and understand “Theck’ish”)

Rivkah replied, “Frostheim was the one who gave me the armor number btw- not sure if he got it from testing or GC. He also gave me this as the armor reduction formula for level 90 players: Target Armor / (Target Armor + 46257.5). I’m not sure if it’s exactly correct but it seems in the right ballpark.

When I’m testing on dummies I usually just work off of the damage reduction percentages and not the armor numbers. Usually it’s not too hard to figure those out on a specific level dummy since you can just work off your expected white attack damage in the character screen to give yourself a good idea (I usually like to use a white weapon with a very small damage range). I’ve been doing most of my testing on the level 80 dummy, which seems to be about 82.78% damage reduction. I also have a number of 97.6% damage reduction on the level 60 dummy, but that one might potentially be more off as I did that testing awhile ago and haven’t been using that dummy much lately.

Esoth replied, “Thanks. Theck gave me a slightly different value for “K” on twitter: 460203.33. Small enough not to matter much for our purposes (difference is about 0.03% mitigation). That would mean a mitigated hit would do 65.04% that of a non-mitigated it. I did the numbers again against the level 93 target dummy and got a simple two-variable problem:

26405*x+y = 2166/.6504
13121*x+y = 1179/.6504
RAP = 11.42%
Base = 313.8

I did the same for Dire Beast and its formula is unchanged (which seems to make it significantly better than the alternatives, suggesting that tier is due for review). Also it’s worth noting that both the beast’s and crows’ attacks count as white attacks and can be glancing blows.

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Soloing Sunwell Trash Part II 7/13/12

In the Soloing Old Instances for Fun and Profit thread, Tydas continued a previous discussion on how to solo the trash mobs in Sunwell Plateau: “I guess you’re being killed by the Sunblade Slayers which use Slaying Shot, dealing life% damages. So regardless of your level or HP, you’ll get highly damaged.

You can still manage to kill theses packs of trash with an easy trick. First, put your turtle far away (behind a wall is the best, to LoS), then place all your traps ( ice, explosive and snake ) on the path that the trash are gonna take when you’ll MD on your turtle. Now MD on your pet with a multishot. As they run at your pet ( which is on passive ), just burst the Sunblade Slayer with chimera shot and few arcane shot. Now that the Slayer is dead that’s prety much easy to beat.

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A full index of all Elitist Jerks posts recapped at the Wow Hunter’s Hall is maintained in the Index of Elitist Jerks Hunter Forum Posts. Posts with discussions regarding soloing are archived in Hunter Soloing, from Classic to Pandaria: Tips, Guides, Strategies, and Videos.

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