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Archive for September, 2011
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Cataclysm Gear Guide
Posted on September 28, 2011 | No CommentsZanbon at Aspect of the Murloc: Items are listed in descending order more or less by quality and/or by item level. Depending on your stat priorities, an item higher on... -
Hunter Patch 4.3 Changes
Posted on September 28, 2011 | No CommentsFrostheim at Warcraft Hunters Union: Patch 4.3 was deployed on the PTR last night and Wowhead and MMO-Champion were fast and furious with the datamining. Unfortunately, as happens from time to... -
A Quick State of Hunter DPS
Posted on September 26, 2011 | No CommentsEidotrope at OutDPS: I haven’t seen any “state of hunter dps” posts in a while so I thought I’d throw one together. This post takes its data from DPS Bot... -
Hunter Tier 13 Set Bonuses Revealed
Posted on September 26, 2011 | No CommentsFrostheim at Warcraft Hunters Union: Blizzard has posted the tier 13 set bonuses for all of the classes. So while we still don’t know what the tier 13 set bonuses will... -
T13 Set Bonus Speculation
Posted on September 25, 2011 | No CommentsDarkbrew from the Brewhall: Greeting folks. Today I’m blogging from 30,000 feet as I fly home from the big 100th episode extravaganza. I’ll post about that tomorrow, but suffice it... -
Interview with a Beast Master
Posted on September 25, 2011 | No CommentsGarwulf at Huntsman’s Lodge: …and not just any Beast Master, but Garxz, one of the top ranked Hunter PvP’ers in all of WoW. His 3v3 team is currently ranked just shy... -
September 20th: Firelands Nerfday
Posted on September 24, 2011 | No CommentsMorynne at Marks-365: Having gone through 6/7 in 25-man last night, and making some significant progress on Ragnaros, I can honestly say that Firelands is less fun (because of the... -
4.3 Dungeon Previews: Deathwing’s Downfall
Posted on September 24, 2011 | No CommentsMorynne at Marks-365: In the last 24 hours, there’s been a TON of information that has come out about the impending 4.3 patch — certainly helping hype up how Cataclysm is... -
Homogenization That Could Help
Posted on September 24, 2011 | No CommentsEidotrope at OutDPS: Class distinctiveness makes the game more diverse, strengthens class identities and increases replay value. We might therefore suppose that class homogenization is something to always be avoided. Yet, as we’ve seen...