Bugstalker Last UpdatedPatch 4.2.2a — 10/02/2011 |
I’m a beaststalker, giantstalker, bugstalker…
This column is about bugs. Not those silithids you may have tamed or the ones skittering around in Ahn’Qiraj, but the digital ones… oh wait, they’re all digital. Well, the program bugs. In a game as complex as WoW, there are lot of bugs. The goal of this column is to maintain a list of hunter bugs and their status. I’ll try to reproduce the hunter bugs ingame and write tickets to ask the GMs about these bugs. I’ll also check the lists of hotfixes Blizzard posts for anything hunter related.
That being said, I will never be able to list every hunter bug here that affect hunters in some way and will sometimes neglect cosmetic bugs, so if your cat barks when you cast kill command you may not find it here. The reason is that there are way too many small bugs out there you’d only notice in very special circumstances, so I have to concentrate on the important ones.
Also a lot of problems people call “bugs” aren’t really program bugs. They can be caused by lag or by addons going bonkers. But if you happen to hear about or experience a hunter or hunter pet bug that you believe should be listed here, please describe it in the comments and I’ll look into it.
Latest Bug News: The bug that the T12 4 piece bonus (Burning Adrenaline) gets consumed on the shot hitting the target has been fixed. See more in the Resolved/Fixed bug section.
Current Hunter Bugs
- The Pets basic attack have a cooldown of 3.3 seconds instead of 3.0.
Status: Confirmed via combat logs.
GM: known, should be fixed soon, - The Pet action bar and pet abilites from the spell book sometimes vanish when going through a portal while mounted.
Status: confirmed ingame. See Eidotropes excellent post at Out-dps.com for more details about this. Workaround: dismiss and resummon your pet.
GM: known, investigating. - The Dragonhawk ability Fire breath sometimes takes a long time before it’s reapplied when on autocast.
Status: confirmed ingame.
GM: known, should be fixed in one of the next patches. - Glyph of Kill Shot not working on PvP target (e.g. other players).
Status: confirmed ingame.
GM: investigating - Pet movement speed is too slow when riding while you got aggro, causing the pet to fall behind and eventually despawn.
Status: confirmed ingame.
GM: Known, should be fixed in one of the next patches. - Lava Bolt Crossbow makes gun sounds.
Status: no bug, this was done intentionally to make fun of dwarves.
GM: Known, should be fixed in one of the next patches. - Sic’em not refunding 100% of the focus cost when the pet is in Wild Hunt range. Note: Sic ‘Em is returning the entire base focus cost, just not the additional Wild Hunt cost.
Status: confirmed ingame.
GM: forwarded, couldn’t confirm or deny if this intended or not. - Pet Health when summoning the pet or reviving is incredibly low for a brief period (base health without hunter contribution) and takes several seconds to scale to the appropriate health.
Status: confirmed ingame. - Explosive Trap, Serpent Sting and Black Arrow use the spell crit multiplier (150%) and not the physical crit multiplier (200%) of the rest of our shots and DoTs.
GM: Not a bug (but to hunters this is still a bug darnit!).
Resolved (Fixed) Hunter Bugs
- T12 4p proc Burning Adrenalin now again is consumed when the shot is fired.
Wow, that was a fast fix. Here is what happend: For some reason the proc was consumed when the shot landed. This could be bad as if a shot was in the air while the bonus procs you would have payed for the shot as that happens when it’s fired and then immediatly comsumed with no focus saved. It could also be good – if you were e.g. to fire an AI and followed immediately by a CS both shots would be free, as the AI is still in the air when the CS was fired. The fix was confirmed by a GM and ingame. - Pet Pathing with larger distances in height (e.g. the balconies in WSG or at Nef) seems to work again. Confirmed by GM and ingame.
- Lava Bolt Crossbows stats seems to have been corrected for everyone now, so it can be reforged as normal again. At least that’s true for all hunters in my guild and I haven’t read any complaints about this since patch 4.2.2.
- Trap launcher stops autoattack as soon as the ability is activated. Casting a different shot will turn it back on.
Status: confirmed ingame but not a bug. The 4.0.6 patchnotes read: “Casting Trap Launcher, Distracting Shot, and Scare Beast now cancel Auto Shot when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.” - Ancient Hysteria does not affect pets.
Status: fixed, confirmed ingame - Call of the Wild can be used multiple times bypassing the cooldown by using it on one pet, dismissing the pet, and summoning another to use Call of the Wild again.
Status: confirmed ingame.
GM: Not a bug. There was a bug that the AP gain from CotW stacked, this has been fixed. - Focus costs of some hunter shots sometimes are not correct, e.g. Aimed Shot needing 60 Focus.
Status: fixed, according to the GM I spoke with. While I can’t verify this, I have no reason to doubt that (I just hate bugs I can’t reproduce or verfiy that they have been fixed. - Ricket’s Magnetic Fireball does not share a burst cooldown with other on-use trinkets.
Status: fixed, according to the Blizzard hotfix blog of 2011/08/04. - Explosive Trap: A mob can be affected only by one Explosive Trap dot. The 2nd Trap will only do initial damage.
Status: fixed, confirmed via combat logs. - The Flamewaker Set 4-piece bonus doesn’t work correctly with Arcane Shot. It will consume the buff but won’t reduce the focus cost.
Status: fixed, according to the Blizzard hotfix blog of 2011/08/04. - Hyena ability Tendon Rip is not working on bosses.
Status: fixed, verified ingame. - Ravagers ability Ravage is on diminishing returns.
Status: fixed, verified ingame. - Scatter Shot breaking it’s own effect.
Status: fixed, verified ingame.
Please note that lag can still lead to an autoshot breaking Scatter Shot. - Killing a venonmous snake from the snake trap procs the warrior ability Victory Rush.
Status: Fixed, confirmed ingame. However using Devastate on a snake can proc Impending Victory if the snake is on low life, giving you the “mini” Victory Rush.
Thanks for tracking all this stuff. Looks like a lot of work. Nice job!
Is there a bug with dragonhawks and flamebreath or is it just RNG. Feels like some bosses the pet applies the debuff without problem everytime its on CD. Other times it will NEVER cast it. I tried macroing it into my shots but them my pet looks like its humping the air and barely even attacks..
The dragonhawk’s ability won’t cast if a similar spell is already on the target, like one of the curses Warlocks cast.
This is definitely a bug and our raid doesn’t have any other provider of the debuff. I’ve noticed this and tested over the last few days.
I think i know 1 more bug that should be on the list. Snake trap’s snakes have 105 hp, well they dont and they shouldnt give xp or honor, however they trigger warriors victory rush. Yes, i have seen warriors who being immobilized just killed snakes one by one and healed themselves up to 100%.
P.S. snakes deadly poision hit for like..100dmg? They could remove it, or at least make it scale with our AP
The Lava bolt Xbow hasn’t been fixed, not for me at least. I have tried deleting my Cache, and all that it will let me do is reforge the Crit, but not the Mastery. Anyone else have this issue still?
Even though the Lava Bolt shows Mastery sometimes, Its giving you haste anyway. Just remove it from your toon and you loose crit and haste, no mastery at all. Mine is going baack and forth constantly, mastery displayed 1 minute, few minutes later it’s showing haste again. But the benefit isnt changing. so no worries
@Diranux: I believe that has been fixed, but I’ll test this ingame and include it in the next update. QCassidys comment is correct though, the same is true with the ability from mutilate rogues (can’t remember the name).
@Bladek: Thanks, I’ll get a warrior to test this. The low damage of the snakes isn’t really a bug, but a game design issue.
@Ironthumbs: The Lava Bolt Crossbow has Crit and Haste. What you need to do is to close WoW completely, then go to your WoW folder and delete the folder named “cache”, then restart WoW.
Thanks for the advice Ocastra, but that still didnt fix my problem unfortunately :(
I tried deleting both my Cache folders, but still loaded up with Crit and Mastery >< will hopefuly see this fixed in a coming patch perhaps? For now i am left with having to regorge the crit into the hit that i need as i can't change the mastery
I was wondering if I am the only one noticing a strange bug which makes abilities appear to cost more focus than they should. For example, sometimes when I try to hard cast Aimed shot, it wont let me until my focus reaches 60-65. A similar issue sometimes happens with Chimera shot. Sadly I haven’t been able to reproduce the issue, it just sometimes happens during combat.
I did once talk to a GM about it, he never heard about it. But he said he would look into it.
Just wondering if I’m the only one having this issue.
Is it possible this is ‘just’ latency? If you like me have high latency, this can happen. Your local client thinkks it is ready for something, while in fact it is not because the server got all your previous shots a bit later. This includes also focus generation.
i can confirm this, had the same issue as BM when trying to cast KC.
Such things happen in the heat of battle so I’m not 100% sure about it… But it seems that I’ve been having this bug in the inverse version too:
I’d have only about 25 focus, but my focus bar (stay focused) signalized that there was enough focus for KC. When casting it, the bar would suddently jump by 10 focus, or not losing any at all, and the spell would go off.
Focus seems to be generally wonky at the moment.
It might be an addon issue tho, I’ll test it out when I’ve got more time. And oh yes – no 4pc bonus there, so it’s not due to that.
In Warsong Gulch flag room, pets now just sit there when ordered to attack a target on a different level. They used to attack when ordered, even running from ground floor to attack a target on roof or vice versa.
Now, when I attack a target on 2nd floor from ground floor with pet in assist, the pet just sits there even when ordered to attack.
I can second that. Happened to me too.
So far the time its happened the most is on Baleroc and Ryolith. I know it’s not the fault of another class putting up the debuff because we don’t have them in our raid.
I don’t believe the Call of the Wild multiple use is a bug. The cooldown is per pet. So yes, summoning multiple pets gives you multiple times the buf, but then each pet wills till get the cooldown. And the summoning takes so much time it cannot be exploited anyway.
I’ve actually been wondering if 2 seconds dismissing the pet still leads to a dps gain as MM. Every 3 minutes you get 20 seconds of rapid fire. I just don’t know if the 10% ap boost during the 40% haste buff > 2 seconds of non-hasted dps time. If it does, bringing 2-3 pets would be enough to get the boost durring every readyness/rapidfire + Blust.
Dave, this sounds a lot like the Nefarian bug. Pets and geometry, they just hate each other.
I notice that when you punt a turtle in Hyjal (Firelands) quest area, your pet gets dismissed.
that’s most likely no bug, but a game mechanic issue. you can have only one pet up at a time, and turtles probably count as one. or maybe it’s some sort of vehicle-thingy; pets are dismissed then too.
it doesn’t really matter as it returns as soon as you’ve thrown your turtle.
never seen my pet return to me after punting the turtles, I always have to call him back out?
Correctamundo! I always have to call pet again after punting. I have finally gotten into the habit of dropping an ice trap just before picking up a turtle, as it seems that’s the only time I aggro a mob. So mob is ice trapped when I punt and I have time to call me pet.
I hate to reply to my own message, but the main reply button below doesn’t work.
Big pet bug. I believe it is an AI issue in the servers. Pets can’t path up some ramps and stairs. Someone mentioned the Warsong Gultch flag room earlier, but it happens in PvE as well. Go somewhere with NPCs or mobs in towers, and try sending your pet after a mob upstairs.
I said a AI issue because there is also now a similar bug, I have read about on the forums, that heroic Dead Mines has a serious EVADE bug with the “robot” encounter (I can’t remember what the heck they are called! Harvesters? ). The adds get evade bugged once the unit piloted by a player gets about halfway up the ramp.
After reading through all the information given in that thread, it seems to be related to our pet pathing issues. Which brings up the other pet bugs… pathing when crossing thresholds, like going into a cave, inn, keep, through main gates into SW, etc. The pets seem to get confused which way to go and run around a little bit before catching up.
And the ever famous chase down random critters and despawn. I have seen this first hand. I called out my pet, and before I could even see he had spawned, he was already on the way to kill the closest critter. I had not even been in combat, I had just returned from a BG, and was standing in Goldshire, swapping pets.
Darggo, can you explain more about the reply button not working? Are you getting any error messages, what’s happening when you try to reply?
Also, whose comment were you trying to reply to? And what browser are you using?
Note that the comment system is tiered, and only lets you reply to many tiers deep — this is to prevent the reply column from reaching only one word in width.
I’ve never seen my pet return either. Annoy as hunter, really annoying as frost mage (3 min CD on pet summons).
Two pet bugs confirmed with multiple hunters yesterday:
1) Put cat in prowl (stealth) mode. Click prowl icon again. Expected: prowl to be dismissed. Actual: ‘ability not ready” message.
2) Sometimes pet action bars are missing. Hard to pinpoint exactely how to trigger it, but I myself got it on the first boss in Zul’Gurub. The tank charged, when I was mounted. I unmounted and no action bars for pet.
Later in the firelands, I was mounted on a flying mount and attcked a mob. Pet appeared with no action bars.
Seems flying mount related. Perhaps now our pets stay out again on ground mounts, and some mounts are both ground and flying this triggers it?
I’ve been having this happen to me as well. Seems when I’m on a flying mount and get the summons, I load in with no pet bar. Fixes as soon as I dismiss and recall pet.
2. seems to be connected to my 1. in post under, as pet bar is missing sometimes on that occasion to. I guess it is mount related.
this happened to several of my spirit beasts too.
Talked to a GM this weekend (while wining about the truckload of mostly throughout silly bugs Blizzards QM department poured over us with the last hot”fix”).
Both bugs are confirmed and “will be addressed in a future patch”.
Not sure if this has been mentioned, but for those of you having focus issues, there are a multitude of reasons for this being so, most of them aren’t bugs at all.
Lag plays a large role in your “perceived” focus.
When Thrill of the Hunt procs, you will see situations like those mentioned above where your focus suddenly jumps up by 20 or so. This is how the talent is supposed to function, but it can look like lag. This can also happen in BM due to focus regen from a talent in that tree.
The T12 4piece can cause your focus to flucuate with no visual cause.
Glyphs such as the Aimed Shot Prime, and Silencing Shot Major can cause focus fluctuation.
Last but not least, if you are using a cunning pet and leave Roar of Recovery on auto-cast, you will gain 10 focus every 3s for 3s whenever your pet uses the ability.
So, before you blame your focus problems on lag, ask yourself a few questions.
1. Am I playing BM/SV?
2. Am I using T12 4 Piece?
3. Am I using focus regen glyphs?
4. Is Roar of Recovery on auto-cast?
Bug:
1. if you go to molten front on flying mount wih pet out your pets health will be buged when you arrive there. you have to actually unsummon and resummon to get health back it wont go beck to normal otherwise.
2. Call me a noob but why the heck is Agi (same equipment) between sv and mm almost 500 difference when the hunting party should bring only 2% (over 5k on sv and 4.5k on mm)
3. Not a bug but according to some testing Black arrow still sucks big time, you do more dmg with explosive trap and glyphed launcher on single target.
The workaround for the Rabid bug is to macro it into all of your shots. (Been doing this since mid T10 content)
i’m seeing a repeated issue since 4.1, i think, whereby on intensive multishot AOE my pet will resort to being in passive mode. No idea why, and it’s doing my nut in!
anyone else seeing this?
Pet bar disappeared when dismount or in most cases when enter instance.
Pet still near you, but there is no pet bar and you can’t control it.
Spoke to GM and as usual got “delete all your addons etc etc”.
GM confirmed last weekend, is known bug and will be fixed.
Also kind of proves GM’s cannot do much. If it is a known bug thay can only say so. If not, they can only come up with standard clue’s … :-)
Hello,
Since modays (unexpected) patch i am having problems with pet bar. I have my pet out, but I cant see no bar.
I am using Bartender addon, but its up to date. It cant be from addon, because my guildies who doesnt use it (ui modfiers at all) have same problem. It usualy happends when zoning – Molten front, HS … Just after anything with loading screen.
I didnt talk to GM yet since it might not be bug at all :D
Also my guildie warlock told me he has oposite problem since that patch: not having pet out but still having the bar.
Boo, the SV specialisation gives you the “Into the Wilderness” ability, increasing your agility by 10%.
The pet bar bug is not an addon problem. A GM could confirm this is a known bug they’re working on.
I’ve been seeing an issue where my pet (on assist) will return to me when the mob it’s been fighting is still alive. The mob hasn’t been hit by any of the stun-type shots and it seems to be near the end of the fight when the mob is low on health.
I’ve tried going back through my combat log to see what is going on but I don’t see anything that jumps out at me. I’m mostly questing at Hyjal/Molten Front so I’m seeing it on the Charred Vanquisher and Fire Elementals. So, is it me not understanding completely how the new stance works or a bug with the stance? It doesn’t happen every single time but frequently enough that it’s not a fluke.
Oi vey! The reply button problem was all me. On my iPhone, there is no scroll bar on the side to tell me how far I am scrolled down in the window, unless I am scrolling it. I could see the big button at the bottom that says “leave a reply” only it’s not really a button is it? Tonight I figured that out while scrolling down. My bad, I hope I didn’t waste many brain cycles on hunting down a non issue.
Something I’ve just noticed that might be a bug. For the MM talent, Silencing Shot, it states that it interrupts spellcasting for 3 seconds. Well, in taming Skarr (woo!), I cast Silencing Shot, and it interrupted Skarr’s fireball, however, Skarr began casting the next fireball while SS effect was still on him – less than 1 sec later after it broke the 1st cast. I wonder if I am imagining things, not understanding the physics of this, or if its a real bug…
Today my Lava Bolt crossbows tooltip again shows haste and crit (as it should). Has this been fixed for anyone else?
I’m hearing a lot of flap about this being a NEW bug. I’m sorry, but I remember this all too well for the past couple of years (the entreity of my WoW experience).
Pets with a stealth ability will not unstealth when you click the icon off. To get the pet to unstealth, or come out of prowl, you need to have the pet attack something. This is not new.
I remember this back when I tamed my first cat out by Darkshore. I didnt like the cat being in prowl all the time. I ended up asking another hunter what to do. I had just been left clicking, he said to right click to turn off AUTO prowl. Then, to have the pet attack something to bring it out of prowl.
Yes, I really do remember that from 2, almost 3 years ago. It was one of those AHA! moments when you are learning how things work for the first time.
Pet chasing random critters issue. I haven’t seen it recently, but it had nothing to do with combat. I had just zoned, called out my pet, and zip! He went after a squirrel.
There had been no combat. No pet actions other than being called out. I’ve seen this happen just standing around chatting in Goldshire too. Pet just zips off as if I had him go attack something. Sometimes it doesn’t even return, it just disappears.
- Trap launcher stops autoattack as soon as the ability is activated
By design and was even in patchnotes two patches back!
Idea is that if you cast freezing trap at a target, you want to have it stop shooting at that.
(Of course for offensive traps or trapping a different target, it is just a dps loss. Which is why it gets reported as a bug by many. But it is not …)
Thanks, Armin, good catch.
Well, I thought hunter gcd was 1s after 4.0.1, but there are some exceptions. Multishot had also over 1s gcd, but seems they changed it at some point to 1s. I think that was even in some patch notes.
Here is list of some exceptions from 1s gcd. Just some I tested quickly.
Misdirection triggers 1.5s gcd.
Mend pet 1.5s gcd effected by haste.
Dismis pet 1.5s gcd.
Call pet 1.5s gcd.
Shooting trap 1.5s gcd effected by haste.
(Placing trap to ground triggers 1s gcd.)
Eagle Eye 1.5s gcd effected by haste.
Camouflage 1.5s gcd effected by haste.
Raptor Strike 1.5s gcd.
Wing Clip 1.5s gcd.
Hearthstone 1.5s gcd effected by haste.
Buffing with Drums of Forgotten Kings 1.5s gcd effected by haste.
Part of gcds are affected by ranged haste, part only haste from gear.
Forgot to say:
Mentioned to GM weeks ago, they did not know about these, but promised to report devs for investigating.
I noticed some inconsistencies with GCD a while back. I never bothered to look into it. I just figured that’s the way they were supposed to be. Annoying.
Could it be simply that these are not *global* cooldowns, but regular cooldowns that get affected by haste but with a minimum of the global cooldown?
I’m however very interested in the last discovery you found: you state they are not always affected by ‘ranged haste’. Unfortunately Blizzard has been very sloppy in their wording an dmixes haste, ranged haste and ranged attack speed. ISS buf e.g. does not affect focus regen, even though it is called haste. RF does however even though it is not called haste.
So could it be the same ‘haste’ items that affect focus are also the ones that affect these cooldowns?
These are global cooldowns triggered by co. spells. Measured from Arcane Shot cooldown right after using co. spell.
Other words: These spells trigger cooldown to all other spells (global cooldown) and I have just looked that cooldown length from Arcane Shot. I can look length from any other spell that is not under it’s own cooldown.
Run following macro (or line in chat) while gcd is till running.
/run print(GetSpellCooldown(“Arcane Shot”))
And look second value.
Possibly not restricted to hunters, but I only play hunters anymore…
Macro bugs. When using “/cast !Aspect of the Hawk” I always get the hawk call sound. I remember the “!” turning off the casting of it, if it was already on. Not just keeping it from turning off.
AND… if I have that in a shot macro, I need to hit the shot macro 2x before it fires the shot. First hit casts AotH, but it doesn’t fire. A second press fires the shot (and does not recast AotH).
BTW: its a simple macro, nothing fancy…
=========================
#showtooltip Arcane Shot
/cast !Aspect of the Hawk
/cast Arcane Shot
=========================
Another Macro bug is using the stop casting comand in with Kill Shot. Doesnt work at all unless I put Stopcasting in twice.
========================
#showtooltip Kill Shot
/stopcasting
/stopcasting
/use kill shot
========================
Last but not least, a guild mate has the opposite of a problem. She has MD and Mend pet in the same macro, and it works! Unless she is just lying to me that is. She’s a pretty good Hunter, and beats me out on the charts most of the time now. She really knows how to play a hunter. I’m proud to have taught her, my Grasshopper has grown up…
But I digress…. I’ve watched her use it, and its faster than me hitting two casts to make MD & Mend work back to back. Fast enough that it looks near simulcast. These are both on the same CD, Global CD at that! She always has latency in the 800 MS range, which makes me wonder if lag can play a part in that?
I don’t believe it :-)
WoW now has a casting buffer that allows inserting commands into the queue even before the cooldown is done, to compensate for lag. Since 800 ms is huge and well above the maximum of 400ms I think you may be hitting this.
Some things to check:
1) Are they actually casted. Does the pet actually gain the buf AND do you see you getting the MD icon.
2) If so can you immediately cast e.g. an arcane shot.
I doubt (2) is possible if (1) is the case and visa versa.
What I think happens is that they actually get executed on the server on two GCD’s. It just looks like they are executed the same on your lcoal PC, but the second command gets simply queued locally already.
The queueing hwoever also allows you to overwrite teh last one in the queue. This is to help facerolers^H^H^H^H^H button mashers who keep hitting the same button (Mages anyone? :-)) except when that special proc or so happens. Then they want to hit another spell, but because they just queue’d already a next one they would not. To allow faceroling^H^H^H^H^Hbuttonmashing to continue autoamtically the queue is overwritten.
In this case, the arcane shot would overwrite the last command in the macro.
My point: on the server her macro does take 2 GCD’s. It is however extremnely hard to see on a local client unless you are specific looking for it, as the client UI shows only local cooldowns and not what really happens on the server. In a way, a compliment to Blizzard as teh queue’in really does what it is supposed to do and try and hide latency.
Zeherah reported that the pet basic attack is bugged and is only being cast every 3.3 seconds rather than every 3 seconds as it should be. http://us.battle.net/wow/en/forum/topic/2973389042
Greeting Hunters!
I’m using tier 12 4pc bonus for some time and i discovered and issue.
Problem is occurring while:
1. Shot is fired. (Any that can consume 4pc proc).
2. Shortly after that 4pc proc.
3. Shot lands at target.
When that happens:
A. Shot cost focus.
B. Proc is consumed.
It’s rather annoying and happens quite often because i try to not delay any of my shots.
It may be positive thing too if:
1. Proc.
2. Cast AiS.
3. Just after cast is made use CS or AS and no focus is charged for AiS and CS or AS.